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	<title>Comments for The Photoshop Whore</title>
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	<link>http://thephotoshopwhore.wordpress.com</link>
	<description>Taking Videogames Too Seriously Since 1988</description>
	<lastBuildDate>Mon, 16 Mar 2009 23:33:41 +0000</lastBuildDate>
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		<title>Comment on Would you like some zyme with that? by Kunama</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/24/would-you-like-some-zyme-with-that/#comment-51</link>
		<dc:creator>Kunama</dc:creator>
		<pubDate>Mon, 16 Mar 2009 23:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=83#comment-51</guid>
		<description>This amused me.
Also, happy birthday.</description>
		<content:encoded><![CDATA[<p>This amused me.<br />
Also, happy birthday.</p>
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		<title>Comment on Beauty in Chaos by Ben Abraham</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/17/beauty-in-chaos/#comment-48</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Fri, 13 Feb 2009 13:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=74#comment-48</guid>
		<description>Holy hell that was an awesome piece! I love reading about Far Cry 2 because the stories you get out of it are just unparalleled. Brilliant!</description>
		<content:encoded><![CDATA[<p>Holy hell that was an awesome piece! I love reading about Far Cry 2 because the stories you get out of it are just unparalleled. Brilliant!</p>
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		<title>Comment on A Vertical Division by dinopoke</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/10/a-vertical-division/#comment-47</link>
		<dc:creator>dinopoke</dc:creator>
		<pubDate>Tue, 03 Feb 2009 10:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=64#comment-47</guid>
		<description>TT_TT

I remember the good old days. Worms, Jill of the Jungle, Sonic 3 and Skunny Kart (Wacky Wheels clone)... Gaming simply isn&#039;t what it used to be.</description>
		<content:encoded><![CDATA[<p>TT_TT</p>
<p>I remember the good old days. Worms, Jill of the Jungle, Sonic 3 and Skunny Kart (Wacky Wheels clone)&#8230; Gaming simply isn&#8217;t what it used to be.</p>
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		<title>Comment on Would you like some zyme with that? by nuyan</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/24/would-you-like-some-zyme-with-that/#comment-40</link>
		<dc:creator>nuyan</dc:creator>
		<pubDate>Mon, 24 Nov 2008 16:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=83#comment-40</guid>
		<description>Ehr, I guess Deus Ex has Roleplaying servers? I didn&#039;t know that.</description>
		<content:encoded><![CDATA[<p>Ehr, I guess Deus Ex has Roleplaying servers? I didn&#8217;t know that.</p>
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		<title>Comment on Beauty in Chaos by SmOOvDoGG</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/17/beauty-in-chaos/#comment-39</link>
		<dc:creator>SmOOvDoGG</dc:creator>
		<pubDate>Wed, 19 Nov 2008 03:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=74#comment-39</guid>
		<description>Hey Nice Write up Photo</description>
		<content:encoded><![CDATA[<p>Hey Nice Write up Photo</p>
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		<title>Comment on A Vertical Division by Chris</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/11/10/a-vertical-division/#comment-38</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 10 Nov 2008 20:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=64#comment-38</guid>
		<description>I&#039;ll make sure I add split screen support to the next game I develop (A car racing game)!  It won&#039;t be a space sim though.  The main problems with split screen are on the PC, the keyboard can only host 2, perhaps 3 players at a time depending on the requirements of the game, so you need extra controllers where, unlike the consoles they are more rare and with games supporting less and less split screen there is less and less reason to get extra controllers so it is an endless cycle.  On consoles the advent of high speed low latency internet has surely helped crush the split screen option.  I think the other problem is, say the average television is 48cm, this is not massive, but not small, most games will look fine on this and run at the right speed, when you split the screen into 2x2 each player then gets 24cm diagonally which might sound like a lot, but it is like each player stepping back in time 10 years.  I&#039;m sure developers don&#039;t like to see their beautiful 1080p game reduced to 540p for each player either.  Everyone can see everyone else&#039;s screen which in a racing is not really a problem as you can see where they are on the map, but in an FPS like GoldenEye it totally screws the dynamics of the game if one person knows the level and can screen peek and instantly know where the other people are.  The other problem is that even though the amount of pixels being rendered does not change, in 4 player split screen you still have to render 4 different screens from 4 different locations.  The audio (Which is slightly screwy, hearing the sounds that are meant for someone else), gameplay and physics code can mostly stay the same, but you can&#039;t use dynamically generated impostors any more, or you have to tag each impostor to say which player it was generated for, frustum code gets more complicated, you either don&#039;t cull at all, cull only stuff that none of the 4 frustums can see, or (probably simplest, but possibly the most calculations?) have 4 frustums.  Sorry, that was quite ranty.  When I release my next PC racing game I&#039;ll be sure to add 2 player horizontal split screen.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll make sure I add split screen support to the next game I develop (A car racing game)!  It won&#8217;t be a space sim though.  The main problems with split screen are on the PC, the keyboard can only host 2, perhaps 3 players at a time depending on the requirements of the game, so you need extra controllers where, unlike the consoles they are more rare and with games supporting less and less split screen there is less and less reason to get extra controllers so it is an endless cycle.  On consoles the advent of high speed low latency internet has surely helped crush the split screen option.  I think the other problem is, say the average television is 48cm, this is not massive, but not small, most games will look fine on this and run at the right speed, when you split the screen into 2&#215;2 each player then gets 24cm diagonally which might sound like a lot, but it is like each player stepping back in time 10 years.  I&#8217;m sure developers don&#8217;t like to see their beautiful 1080p game reduced to 540p for each player either.  Everyone can see everyone else&#8217;s screen which in a racing is not really a problem as you can see where they are on the map, but in an FPS like GoldenEye it totally screws the dynamics of the game if one person knows the level and can screen peek and instantly know where the other people are.  The other problem is that even though the amount of pixels being rendered does not change, in 4 player split screen you still have to render 4 different screens from 4 different locations.  The audio (Which is slightly screwy, hearing the sounds that are meant for someone else), gameplay and physics code can mostly stay the same, but you can&#8217;t use dynamically generated impostors any more, or you have to tag each impostor to say which player it was generated for, frustum code gets more complicated, you either don&#8217;t cull at all, cull only stuff that none of the 4 frustums can see, or (probably simplest, but possibly the most calculations?) have 4 frustums.  Sorry, that was quite ranty.  When I release my next PC racing game I&#8217;ll be sure to add 2 player horizontal split screen.</p>
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		<title>Comment on Roar of the Earth by Pigeonbrick</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/09/22/roar-of-the-earth/#comment-35</link>
		<dc:creator>Pigeonbrick</dc:creator>
		<pubDate>Tue, 23 Sep 2008 02:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=57#comment-35</guid>
		<description>Wow.

I definitely need to get my hands on this game, sounds immersive and intense as hell.</description>
		<content:encoded><![CDATA[<p>Wow.</p>
<p>I definitely need to get my hands on this game, sounds immersive and intense as hell.</p>
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		<title>Comment on What happened to Consoles? by Dean Longmore</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/09/10/what-happened-to-consoles/#comment-34</link>
		<dc:creator>Dean Longmore</dc:creator>
		<pubDate>Tue, 16 Sep 2008 04:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=51#comment-34</guid>
		<description>I think the difference is that consoles are a set spec.
Firmware updates are not new to this generation, and neither is a graphical frontend - the difference this generation is that firmware can be updated (thank god), it&#039;s no longer a case of you get what you&#039;re given, you can always update to the latest version.
The PSN and Live are excellent, and i&#039;m pleased that they were included. Universal framework for multiplayer is a must, each game having it&#039;s own friends list etc is just silly, although it does work for PC I guess.

There are still vast differences between PCs and consoles, maybe the gap has been bridged another 20% this generation, but they are still uniquely different beasts.</description>
		<content:encoded><![CDATA[<p>I think the difference is that consoles are a set spec.<br />
Firmware updates are not new to this generation, and neither is a graphical frontend &#8211; the difference this generation is that firmware can be updated (thank god), it&#8217;s no longer a case of you get what you&#8217;re given, you can always update to the latest version.<br />
The PSN and Live are excellent, and i&#8217;m pleased that they were included. Universal framework for multiplayer is a must, each game having it&#8217;s own friends list etc is just silly, although it does work for PC I guess.</p>
<p>There are still vast differences between PCs and consoles, maybe the gap has been bridged another 20% this generation, but they are still uniquely different beasts.</p>
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		<title>Comment on The Maturity of Online Gamers: A CS Kiddie Rhetoric by counter strike</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/03/20/the-maturity-of-online-gamers-a-cs-kiddie-rhetoric/#comment-32</link>
		<dc:creator>counter strike</dc:creator>
		<pubDate>Thu, 21 Aug 2008 19:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/2008/03/20/the-maturity-of-online-gamers-a-cs-kiddie-rhetoric/#comment-32</guid>
		<description>very nice and help ful alrtice, GJ</description>
		<content:encoded><![CDATA[<p>very nice and help ful alrtice, GJ</p>
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		<title>Comment on Softcore Gamers by Dona</title>
		<link>http://thephotoshopwhore.wordpress.com/2008/07/09/softcore-gamers/#comment-31</link>
		<dc:creator>Dona</dc:creator>
		<pubDate>Thu, 24 Jul 2008 10:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://thephotoshopwhore.wordpress.com/?p=49#comment-31</guid>
		<description>Ah, that is the main reason I don&#039;t play shooters and strategy games: I don&#039;t find them fun. Mindless shooting = not fun. I am yet to find a FPS that has a plot other than &quot;so and so went missing/was kidnapped, pls go and rescue them while killing a million people along the way&quot;.

I play all of my games on Easy mode - not because I suck at gaming, but because I hate dying. I find it pointless, it&#039;s not like I&#039;m not going to beat that part sooner or later. I just like doing it sooner and focusing on the story. If I decide to do a second playthrough, then I set difficulty to higher because I already know the plot and I can play to collect all items, kill all enemies etc.
Some may say, &quot;Wow, you&#039;re not a gamer!&quot; and I say: fuck them. I still play many games and ENJOY them (that&#039;s what they are for, right?)

We all seek something in the games, be it a good plot, a nice character development, or a chance to let off some steam and kill some Nazis. And it&#039;s completely fine in my book :)</description>
		<content:encoded><![CDATA[<p>Ah, that is the main reason I don&#8217;t play shooters and strategy games: I don&#8217;t find them fun. Mindless shooting = not fun. I am yet to find a FPS that has a plot other than &#8220;so and so went missing/was kidnapped, pls go and rescue them while killing a million people along the way&#8221;.</p>
<p>I play all of my games on Easy mode &#8211; not because I suck at gaming, but because I hate dying. I find it pointless, it&#8217;s not like I&#8217;m not going to beat that part sooner or later. I just like doing it sooner and focusing on the story. If I decide to do a second playthrough, then I set difficulty to higher because I already know the plot and I can play to collect all items, kill all enemies etc.<br />
Some may say, &#8220;Wow, you&#8217;re not a gamer!&#8221; and I say: fuck them. I still play many games and ENJOY them (that&#8217;s what they are for, right?)</p>
<p>We all seek something in the games, be it a good plot, a nice character development, or a chance to let off some steam and kill some Nazis. And it&#8217;s completely fine in my book <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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