Suffering from Beta Complex

Goddamn I have a lot of projects going on at the moment.

On the University front I’ve already got four game-design related projects in semester one. Four. In the first semester. Of a generic IT course. I need to program a basic version of Risk; write an analysis of Steam as an effective digital distribution platform; interview someone of my choice from the games development industry (looking at Team Bondi – the LA Noire guys – as they’re just down the road) and finally give a ten minute presentation of a gaming related news article. I didn’t expect to be doing this stuff until my third or fourth year. It is fantastic and I couldn’t be happier.

I’m also slaving away at my 20 Years of Gaming video project having finished about half of my DOS games. That’s about 1/30th of the way through. I’ve also had an idea in the back of my head for a while: I want to code a first-person adventure game using RPGMaker2003. I know exactly how I need to do it, I’ve got all the code in the back of my head, it’s just a matter of filming the FMV and stitching it all together. And coming up with a decent little scenario that shouldn’t take more than ten minutes to complete. I think it’d look good on a portfolio.

For design projects I need to get around to finishing Beta Complex, the redesign of my art site. The reason I don’t post any new stuff anymore is because the original design was very shortsighted and too restrictive and fiddly to make any updates. Lesson learned, the hard way. I also feel compelled beyond all measure to make my own custom box-art for The Orange Box products, as the newly revealed originals are just woeful.

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